Dragonyhm


Category: Chromatic Games
In the land of Archend, peace has held since the last great war with dragons—until the Yhmszindr, Kurtis, mysteriously vanishes and the dragons begin to stir once more. You play as Kris, his son, embarking on a quest to find him and stop the forces threatening the kingdom. Explore vast dungeons, solve puzzles, and battle your way through an epic tale filled with memorable characters and multiple endings.
About the Developer
Bio
Name / Studio Name
Chris Beach / Spacebot Interactive
Location
United Kingdom
How It Started
I’ve been interested in game development since I was young, but it was during the COVID pandemic – when I had more free time – that I really dove in. I decided to learn how to make Game Boy games and ended up self-publishing an adventure RPG called Dragonborne.
Other Games / Projects
Dragonborne, Dracula: Dark Reign, and more titles currently in the works!
Fun Fact
When I made Dragonborne, I was completely new to GB Studio – and honestly, I didn’t use any design or planning docs. I just scripted straight from my head into the engine. Whatever I thought of next made it into the game! That spontaneous process helped shape the foundation for what eventually became Dragonyhm. These days, things are much more structured – we now use detailed design docs and thorough planning for all current and future releases.
The Idea
Why I Made This Game
Dragonyhm is the game I always wanted Dragonborne to be. With more experience, better tools, and the amazing talent of Bumbiss on board, we were able to fully realize the vision we originally had.
What Makes This Game Special
I’ve always been a huge fan of JRPGs. So creating something that resonates with other fans of the genre – something that feels like it can stand alongside the games I grew up loving – that’s incredibly special.
You'll Love This If...
You’re a fan of classic RPGs and JRPGs like Dragon Quest or Final Fantasy – you’ll love the storytelling and turn-based battles. And if you enjoy Zelda-style dungeon exploration and puzzle-solving, you’ll feel right at home too.
Inspiration / Influences
Dragonyhm draws from classic JRPGs and action-adventures like The Legend of Zelda. Grandia inspired real-time encounters, save shrines, and parts of the battle system. The damage portrait is a nod to Doomguy from Doom, while dungeon design and puzzles borrow from our favorite Zelda titles.
Favorite Feature
A few standout moments for me: the encounter with Balmosyr, Kris acquiring Gonszilfr, the dramatic return to the palace to face Rykard, and of course – the ending sequence.
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Standard Shipping · United States: $0.00
Express Shipping · United States: $3.99
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United States · Return window (days after delivery): 30. Return method: By mail. Return postage: Seller pays.
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